OBJECT OF VARIANT KONTSINA: The object of Variant Kontsina is to have the most points at the end of the game.
NUMBER OF PLAYERS: 3 or 4 players
MATERIALS: A standard deck of 52-cards, a way to keeps score, and a flat surface.
TYPE OF GAME: Fishing Card Game
AUDIENCE: Teens, Adults
OVERVIEW OF VARIANT KONTSINA
Variant Kontsina is a fishing card game for 3 or 4 players. The goal of the game is to score more points than your opponents by the end of the game.
The players should determine before the game starts how many rounds the game will last, or if playing with the score variant how many points will need to be reached to win.
If playing with 4 players, the game can either be played as a partner’s game or each player for themselves. If playing with partners, partners sit opposite of each other and share a score pile.
The first dealer is chosen at random and passes anticlockwise. It is disadvantageous to be the dealer, so it should be chosen randomly who will start as the dealer.
The deck will be shuffled, and the dealer will give each player a 4-card hand. 4 additional cards are placed face up between the players and the remaining cards form a stockpile to the side. 토토사이트
There is not a card ranking used for the game.
The game starts with the player right of the dealer and passes anticlockwise around the table. On a player’s turn, they may play one card from hand. This can result in any of the following occurrences. A player may capture a single card from the layout, a player may capture multiple cards from the layout, or a player may add a card to the layout in the center.
If capturing a single card, it will need to match the rank of the card you play from hand exactly. This is the only way Kings, Queens, and Jacks can be captured. Once captured the captured card and the played card will both be added to the player’s score pile. If multiple cards match and could be captured only one may be captured.
If capturing a set of cards, the cards will need to be added together to equal the value of the card played from hand. For this game, Aces have a value of one. If there are multiple sets of cards that can be captured only one set can be.
If you cannot or decide not to capture cards from the layout you may add a card to it by playing faceup from your hand to the layout.
Whenever a card(s) is captured it and the card played will be added to your score pile, which is kept facedown.
The game continues until the player’s hands are empty, then the dealer deals each player another hand of four cards. This continues for 4 deals with 3 players and 3 deals with 4 players. After all cards from all deals are played the round ends.
The last player to capture a card from the layout scores any remaining cards in the layout at the end of the round.
After the round is over players will score their score piles. A player receives 2 points for capturing the most cards. A player receives 1 point for having the most clubs. The player who captures the 2 of clubs receives 1 point, and the player who captures the 10 of diamonds receives 1 point.
If there is a tie for most cards captured the 2 points are not scored by any player or team.
END OF GAME
The game ends after the decided number of rounds (or points) is reached. The player with the most points wins the game.
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECT OF EYE FOUND IT: The object of Eye Found It is for all players to be at the castle before the clock strikes midnight. NUMBER OF PLAYERS: 1 to 6 players MATERIALS: One rule book, one game board, 6 player pieces, a spinner, 12 ring markers, 30 search cards, and an hourglass. TYPE OF GAME: Children’s Board Game AUDIENCE: 4+ OVERVIEW OF EYE FOUND IT Eye Found It is a children’s board game for 1 to 6 players. The goal of the game is for all players to get to the castle before the clock strikes 12. If you fail to do so, all players lose, but if all players make it then you all win. SETUP The game board should be assembled and laid out centrally to all players. Each player will then pick their character piece for the game. The search cards should be shuffled and set near the game board within easy reach. The remaining pieces such as the hourglass, markers, and spinner should also be set near the gameboard within easy reach. The clock will be set to one and the game is ready to p