OBJECTIVE OF AGRICOLA: The objective of Agricola is to be the player with the farmyard that is worth the most victory points.
NUMBER OF PLAYERS: 1 to 5 Players
MATERIALS: 5 Farmyards, 3 Game Action Boards, 1 Major Improvement board, 169 occupation cards, 139 minor improvement cards, 10 major improvement cards, 14 round cards, 16 action cards, 5 begging cards, 5 story cards, 2 deck cards, 5 sets of stables, fences, and member disks, 1 Starting player token, 21 sheep tokens, 18 boar tokens, 15 cow tokens, wooden counters, 33 house tiles, 24 hut tiles, 36 food markers, 9 multiplication markers, 3 claim markers, and 1 scoring pad
TYPE OF GAME: Strategic Board Game
AUDIENCE: Ages 12 and Up
OVERVIEW OF AGRICOLA
Agricola is a turn-based game, occurring over the course of 14 rounds. The players act as farmers, attempting to build their farmyard into something great and boisterous! Will you be able to raise children, or will you be unable to afford them? You’ve made it through the plague, now it is time to prosper.
Firstly, place the game boards in the correct orientation. Players will then choose a color to represent them throughout the course of the game. They will each gather the playing pieces in their chosen color. The players will place their pieces in front of them.
On two of the building spaces in the farmyard, the players should place a wooden hut tile, and a family member in each of the room. The rest of the game pieces can be left in the bag until they are needed. Separate the housing tiles and place them beside the game board.
Sort the cards by the color of their backs. Organize the round cards depending on stage of the game and place them in a small pile to the side, with stage 6 on the bottom and stage 1 on top. If there are three to five players, place the action cards on the spaces on the left side of the first board. If there are only two players, then no action cards are used. Sort the occupation cards depending on the number of players as stated on each card.
Shuffle the minor improvement deck and deal seven cards to each player. The rest of the cards can be placed to the side. Place all of the major improvement cards on the major improvements board, facing up. The begging cards can be placed to the side of the playing area. Each player will collect a summary card.
A starter player is chosen, and they will collect the first player marker and two food tokens. The rest of the players will begin with three food tokens. The game is ready to begin.
The game is made up of six stages, which are separated into 14 rounds. Every round has the same pattern which consists of four phases. There is a harvest after the fourth, seventh, ninth, eleventh, thirteenth, and fourteenth rounds.
Flip the Round card that is on top and put it on the board. The action is able to be completed by all players, and it can be used in all rounds. All actions that occur at the beginning of a round, happen now. 안전놀이터
Next, goods and Food are placed on the necessary spaces. These are shown by arrows. Going clockwise around the group, beginning with the first player, they take a family member from their farm and place them on an action space. Each action space may only be used by one person at a time. After the actions have been completed, the family members are removed and returned home.
The harvest consists of three phases, the field phase, the feeding phase, and the breeding phase. During the field phase, players move a grain or vegetable piece from a sown field to their supply. They may earn additional food from occupation or improvement cards as well.
During the feeding phase, players must feed their family. This is done by paying two food tokens for each family member. Offspring that were just created only require a single food token. Improvements that have the cooking symbol allow animals to be converted to food. Begging cards must be collected if the player is unable to feed their family.
During the breeding phase, players collect one baby for every two animals that are the same. Baby and parent animals cannot be turned into food immediately. After the harvest at the end of the fourteenth round, the game comes to an end.
END OF GAME
At the end of the 14th round, the game coms to an end. Players will tally up their points on the score pad and the winner is determined. The player with the most victory points wins the game!
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
OBJECT OF EYE FOUND IT: The object of Eye Found It is for all players to be at the castle before the clock strikes midnight. NUMBER OF PLAYERS: 1 to 6 players MATERIALS: One rule book, one game board, 6 player pieces, a spinner, 12 ring markers, 30 search cards, and an hourglass. TYPE OF GAME: Children’s Board Game AUDIENCE: 4+ OVERVIEW OF EYE FOUND IT Eye Found It is a children’s board game for 1 to 6 players. The goal of the game is for all players to get to the castle before the clock strikes 12. If you fail to do so, all players lose, but if all players make it then you all win. SETUP The game board should be assembled and laid out centrally to all players. Each player will then pick their character piece for the game. The search cards should be shuffled and set near the game board within easy reach. The remaining pieces such as the hourglass, markers, and spinner should also be set near the gameboard within easy reach. The clock will be set to one and the game is ready to p
OBJECTIVE OF SUPER MARIO JENGA: The player with the most coins after the tower falls is the winner NUMBER OF PLAYERS: 2 – 4 players CONTENTS: 45 blocks, 1 stacking sleeve, 4 character pegs, 4 character cards, 1 spinner, 1 Bowser figure, 34 coins TYPE OF GAME: Dexterity Board Game AUDIENCE: Ages 8+ INTRODUCTION OF SUPER MARIO JENGA Play as Mario, Luigi, Peach, or Toad in this racing brick stacking remix of the old classic – Jenga. In this game, players will move their piece up the stack, collect coins, and battle Bowser. The player who knocks over the tower will pay a steep penalty at the end of the game, and the player who climbs highest before the tower falls wins the game. CONTENTS The box contains 45 plastic Jenga blocks, a stacking sleeve to help with stabilizing the tower, 4 character pegs (Mario, Luigi, Peach & Toad), a spinner used to determined a player’s action on their turn, a Bowser figure which sits at the top of the tower in the beginning, 26 gold coins, and 8