OBJECTIVE OF CATCH’N FISH: The first player to match five pairs wins the game
NUMBER OF PLAYERS: 2 – 4 players
CONTENTS: 55 cards, 1 spinner
TYPE OF GAME: Fishing Card Game
AUDIENCE: Ages 4 – 6
INTRODUCTION OF CATCH’N FISH
Catch’n Fish is a fishing card game for kids. In this game, players pair cards in their hand to match the sum or difference of the spinner. They can make as many matches as possible on their turn. If a player cannot make a match, they are allowed to ask an opponent for a card. If a player runs out of cards, they spin the spinner to see how many they can draw. The first player to make five matches wins the game. 샌즈카지노
There are fifty five cards in the deck. Forty of them are numbered 1-10 (four of each number), and six of them have the number 0 on them. There are 9 wild cards that can be used in place of any needed number. Finally, there is a double sided spinner that can be used for an addition game or a subtraction game.
Insert the spinner’s arrow into the spinner on the addition side. Shuffle the entire deck of numbered cards and deal seven to each player. The rest of the cards are placed in a stack face down to form a pond. The pond is a draw pile.
Play begins with the youngest player. They spin the spinner to see what total number they need to form with their pairs. After the spinner stops, that player looks at their hand and finds two cards that add up to the spinner’s value. Those two cards are placed face up on the table for everyone to see.
For example, if the spinner lands on a 9, the player could lay down a 4 and a 5. The player is allowed to put down as many pairs as possible, but each card can only be used once.
Wild cards can be used to represent any number needed to complete a pair.
If a player is unable to make a match with the cards in their hand, they may ask an opponent for a card. They must ask for a specific number that can be added to a card in their hand to equal the spinner’s number. If they get that card, they lay down their match and end their turn. If they do not get that card, their turn is over immediately.
If a player has zero cards at the beginning of their turn, they spin the spinner. The number they land on is the number of cards they must draw from the pond. That is also the number they must equal with pairs from their hand.
Play continues clockwise as described until one player has formed five pairs.
The first player to form five pairs wins the game.
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECTIVE OF STRAIGHT SHOOTER: Be the first player to earn 32 points or more NUMBER OF PLAYERS: 3 or 4 players NUMBER OF CARDS: 24 cards RANK OF CARDS: (low) 9’s – Aces (high) TYPE OF GAME: Trick Taking AUDIENCE: Kids, Adults INTRODUCTION OF STRAIGHT SHOOTER Straight Shooter is a bare bones game designed specifically to teach the basic fundamentals of trick taking. It uses a small 24 card deck like Euchre, but it does not include any of the typical trick taking game mechanisms such as bidding and trump suits. From this game, players will learn the basics of how to best lead a trick, how to follow suit, and how to keep track of the cards that have been played. THE CARDS & THE DEAL Straight Shooter uses a 24 card deck that includes 9’s (low) up through Aces (high). The dealer should shuffle the cards and deal out the entire deck evenly. In a 3 player game, each player will get eight cards. In a 4 player game, each player will get 6 cards. Deal passes left at the beginning o