OBJECTIVE OF SUN TZU: The objective of Sun Tzu is to win the war by scoring the most points while conquering regions of ancient China.
NUMBER OF PLAYERS: 2
1 game board
42 Army pawns (21 of each colour, red and blue)
2 green markers (score and turn)
40 Action cards (20 of each colour)
6 Strategy cards (3 of each colour)
10 Score cards
TYPE OF GAME: Stratego Risk blend
AUDIENCE: teen, adult
OVERVIEW OF SUN TZU
Each player plays a Chinese general trying to conquer more territory than his opponents. By skilfully dividing their troops into the five regions each turn, players earn victory points. The goal is to reach 9 points at the end of the 3rd or 6th turn, or to have the most points at the end of the 9th turn.
Place the game board in the centre of the table.
Draw 5 Score cards at random, and place each one face up next to the name of a province on the short sides of the board. Put the other Score cards back in the box.
Place one green marker on the first square of the turn track, and the other marker on the middle square of the score track. 슬롯사이트
Then each player:
takes 18 armies of his colour (his reserve), and the 3 remaining armies are left out.
choose 3 Strategy cards of his colour, taking care not to reveal it (the other two are put back in the box).
takes in hand the 6 Action cards of his suit numbered 1 to 6.
shuffles the other 14 Action cards of his colour to make up his draw pile.
draw 4 cards from his deck, to have 10 cards in his hand.
The game consists of 3 sets of 3 turns each. Each turn consists of 5 phases:
Moving the turn marker
Revealing actions and resolving battles
1 – Moving the turn marker
Move the turn marker one square at the start of each turn.
2 – Preparing actions
Each player chooses an Action card and places it face down in front of each of the 5 province names on their side of the board.
3 – Revealing actions and resolving battles
At this crucial stage, the cards are revealed and compared (see battle resolution).
Order of Battle Resolution: On the first turn of the game, reveal the cards starting with Qin and following the order of the locations, up to Wu. For the following turns, the player with the fewest armies on the board at the beginning of Phase 3 decides the order in which the cards are revealed. In the event of a tie, the last player to have had this privilege retains it. If no one has had this privilege yet, players continue to use the order of the first round until someone wins the privilege.
For each province, the cards played by each player are compared. The card with the highest value wins the battle. The difference between the two cards represents the evolution of forces between the players:
the player who has won the battle must place as many armies in the province as indicated by the battle’s outcome
if he does not have enough armies in his reserve, the player must bring armies from one or more of his other provinces, starting with neighbouring provinces
When a player places armies after a battle in a province occupied by enemy armies, the armies eliminate each other: remove as many enemy armies as the number of placed armies. The remaining armies from either one or the other player remain in the province and thus grant control of the province to their owner. Armies eliminated after a fight return to the player’s reserve.
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECT OF EYE FOUND IT: The object of Eye Found It is for all players to be at the castle before the clock strikes midnight. NUMBER OF PLAYERS: 1 to 6 players MATERIALS: One rule book, one game board, 6 player pieces, a spinner, 12 ring markers, 30 search cards, and an hourglass. TYPE OF GAME: Children’s Board Game AUDIENCE: 4+ OVERVIEW OF EYE FOUND IT Eye Found It is a children’s board game for 1 to 6 players. The goal of the game is for all players to get to the castle before the clock strikes 12. If you fail to do so, all players lose, but if all players make it then you all win. SETUP The game board should be assembled and laid out centrally to all players. Each player will then pick their character piece for the game. The search cards should be shuffled and set near the game board within easy reach. The remaining pieces such as the hourglass, markers, and spinner should also be set near the gameboard within easy reach. The clock will be set to one and the game is ready to p