SEASONS

 

SEASONS



OBJECTIVE OF SEASONS: The objective of Seasons is to get more crystals than other players using season dice and power cards.

NUMBER OF PLAYERS: 2 to 6

MATERIALS:

  • 1 game board, called the wheel of seasons
  • 1 scoreboard, called the crystal track
  • 4 personal boards (1 per player)
  • 4 types of energy tokens: water, earth, fire and air.
  • 20 season dice, 5 per season
  • 16 coloured wizard cubes (4 per player)
  • 2 black cubes (marker of seasons and years)
  • 50 power cards
  • 8 Library tokens (2 per player, for years II and III)

TYPE OF GAME: cards-with-dice management game

AUDIENCE: teen, adult


OVERVIEW OF SEASONS

In Seasons, each player plays the role of a wizard in a major tournament spread over three years. During each season, the wizards will have to make the most of the elements to summon powerful magical objects or familiars that will help them to obtain the most crystals, in order to become the most famous wizard.

With each season, the available dice change, forcing players to adapt and plan their strategy in advance, choosing the right time to play or activate their power cards.

SETUP

Place the game board in the centre of the table, then place the year marker cube on the Year 1 square in the centre of the board, and the season marker cube on the Year 1 square of the season wheel.  슬롯사이트

Place next to the board :

  • as many dice of each colour as players +1
  • the crystal track
  • the energy stock

Each player takes an individual board, 2 library tokens and 4 sorcerer’s cubes of their colour, and places the cubes as follows:

  • one on the zero square of the crystal track
  • one on the zero square of the hundreds, at the top of the crystal track.
  • one on the zero square of his bonus track, on his board
  • one on the zero square of its summoning gauge

Deal out 9 face-down cards per player, and place the remaining cards near the board to make up the draw pile.

Example of a two player game setup

GAMEPLAY

Draft and strategy building

Choice of 9 power cards

  • Each player consults the 9 power cards that have been dealt to him, then chooses one and places it face down in front of him.
  • Each player places the remaining 8 cards face down in front of their left hand neighbour.
  • Each player then chooses a new card from the 8 cards passed by his neighbour, and passes the others to his neighbour, and so on until each player has chosen 9 cards.
  • From the 9 power cards chosen, each player makes up 3 packs of 3 cards. He then takes the first deck in hand, and places the second and third decks of cards under the Library II and III tokens, face down. These cards will be recovered by the player at the beginning of years 2 and 3.

The youngest player is the first player.

Start of the round

The first player takes the dice of the seasons corresponding to the current season, indicated by the season marker, and throws them. Starting with the first player, then taking turns clockwise, each player then chooses a dice and places it in front of him. The remaining dice is kept, it will indicate at the end of the round the number of squares to move the season marker.

The players’ turn

The first player performs his actions during his turn:

  • Carry out the actions of his season dice.
  • summon one or more of his power cards.
  • Activate one or more of his power cards.
  • Use one or more bonuses from his individual board.

Then each players plays his entire turn, in clockwise order.

End of the round

When all players have chosen their dice and resolved their actions, the season marker is advanced by a number of squares equal to the points on the remaining die (the one not chosen by any player).

If the season marker goes beyond square 12 (late autumn), the year marker is moved one square forward on the year scale. Players then take the power

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