MUNDUS NOVUS

 




OBJECTIVE OF MUNDUS NOVUS: The objective of Mundus Novus is to become the richest by acquiring and selling goods.

NUMBER OF PLAYERS: 2 to 6

MATERIALS:

  • 1 Trade Master token
  • Doubloon tokens (30 tokens of value 10, 30 tokens of value 5 and 30 tokens of value 1)
  • 120 Resource cards: 16 cocoa (1), 16 corn (2), 16 tobacco (3), 12 coffee (4), 12 cotton (5), 12 sugar cane (6), 8 potato (7), 8 indigo (8) 8 vanilla (9), 12 Inca relics
  • 44 Development cards with specific effects
  • 6 Event tokens

TYPE OF GAME: trading card game

AUDIENCE: teen, adult


OVERVIEW OF MUNDUS NOVUS

In each round, the players collect goods cards (cocoa, tobacco, indigo, potato etc…)… but must put some of them in the exchange. Once these exchanges are over, you can combine your cards in two different ways: by making series of at least 3 identical cards to take Developments (caravels, warehouses, characters…), or by combining different cards to earn doubloons.  카지노게임

SETUP

At the beginning of the game, carefully mix the Resource cards, and then the Development cards. After that, 3 Resource Cards are placed face up next to the Resource cards pile to make up the Market. In the same way, 5 Development Cards are revealed and placed in line, one after the other (the order is important). The Event tokens are placed next to the Development deck, and the Trade Master token goes to the youngest player. Doubloon tokens are placed next to the playing area.

Example of a 3 player game setup

GAMEPLAY

A game is played in an undetermined number of rounds, each consisting of four phases:

1. Event: If the first of the Development Cards (furthest from the Development Deck) has an event symbol (bottom left of the card), then the event is activated. There are 5 different events:

  • King’s Help: allows players to acquire more than one event card per turn
  • Natives: combinations of different Resource cards yield only one doubloon per card instead of the normal combination value
  • Storm: prevents the acquisition of Development cards, except for the first card in the queue, regardless of the played combination
  • Fire: renders the players’ warehouses unusable at the end of the turn
  • Pirates: causes each player to lose one Resource card per squadron of two (or more) caravels in their possession.

2. Supply: Each player receives 5 Resource cards. In addition, draw and place on the table as many Resource cards as there are caravels in play. These cards are collected by the players in ascending order of the strength of their squadrons (the lower the value of a squadron, the faster it is, and the quicker it reaches the Mundus Novus).

3. Exchanges: The Trade Master chooses a number between 2 and 4, then each player simultaneously reveals as many Resource cards. The one who has revealed the largest sum becomes the new Trade Master. He begins this phase, during which each player chooses a card placed by an opponent, then exchanges it, if he wishes, for one from the market. In both cases, he takes the resulting card in his hand. This continues until all the cards are dealt.

4. Progression: the Trade Master chooses who starts. In turn, each player places one combination of cards from his hand. They must all be the same kind of resources or all have a different number.

If they are the same kind of resources, they allow you to take a Development card from the queue. The possible choice is more or less important depending on the number and value of the cards played, as shown below:

 Common resourcesRare resourcesVery rare resources
3 cards1st cardAmong the first 3 cardsAny card
4 cardsAmong the first 3 cardsAny card/
5 cardsAny card//

As soon as a Development card is bought, a new one is drawn and placed in fifth position.

If they are different, they are sold for doubloons, as shown below:

Number of cards456789
Doubloons5710152025

Inca relics can be used as a joker in any combination, or can be played as a combination of relics with the following gains:

Number of relics12345
Doubloons37121825

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