OBJECTIVE OF ALLEY CAT: Be the first player to reach 44 points
NUMBER OF PLAYERS: 2 players
NUMBER OF CARDS: 27 cards
RANK OF CARDS: (low) Ace – King (high), Clubs beat Spades
TYPE OF GAME: Trick taking
INTRODUCTION OF ALLEY CAT
Alley Cat is a two player trick taking game created by Andrew Walker. This is a fast paced game that puts a fun spin on some trick taking basics. The game was born out of a love for trick taking games along with the difficulty in getting four people together to play as most games require. After some time spent developing the game and playtesting with friends, Andrew was able to refine the rules and scoring to make a very well rounded two player game. 먹튀검증
THE CARDS & THE DEAL
Alley Cat uses a modified French deck. To prepare the deck for the game, separate all of the Clubs, Spades, and the 5 of Diamonds. The rest of the cards may be placed aside. They will not be used. Aces are low, Kings are high, and Clubs always beat Spades when two cards of the same rank are played to the trick. The 5 of Diamonds beats both the 5 of Clubs and Spades.
Following a thorough shuffle, each player takes a card. Low card deals first and keeps score for the entire game. Deal six cards to each player and place the rest of the deck in the center as the draw pile. Deal alternates each round.
The non-dealer leads the trick by choosing any card they wish and playing it face up to the center. The opposite player may follow with any card they wish. They do not have to follow suit. Whoever plays the higher ranked card takes the trick. If both players play cards of the same rank, the Club takes the trick. For example, if a player leads with the Queen of Spades, and the opposite player plays the Queen of Clubs, the Queen of Clubs takes the trick. Keep the tricks organized because the cards in the trick determine the score.
The loser of the trick draws the top card from the draw pile. The winner does not draw. The winner of the trick leads. Play continues until one of the players runs out of cards. Once this occurs, it is time to tally up the score for the round.
The 5 of Diamonds is the Alley Cat, and it has a special effect on the game. When the Alley Cat is played, the winner of the trick must draw a card instead of the loser, and the loser leads the next trick. The trick containing the Alley Cat is worth negative points. Determine the point total for the trick like normal but subtract that total from the score.
Each trick is worth the difference in points between the two cards. For example, if a trick contains a 3 and an 8, that trick is worth 5 points. For scoring purposes, Aces are worth 1 point, numbered cards are worth the value of the card, Jacks are 11 points, Queens are 12 points, and Kings are 13 points. If a trick consists of two cards of the same rank, that trick’s value is zero points.
Remember, the Alley Cat is worth 5 points, but the point value of the trick it was captured in is subtracted from the score. For example, if a player leads with a King, and the Alley Cat is played, the King takes the trick, and the trick is worth -8 points. If the Alley Cat is in a trick with another 5, that trick is worth zero points.
The first player to reach 44 points or more wins the game. If a tie occurs, play rounds until the tie is broken.
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECTIVE OF STRAIGHT SHOOTER: Be the first player to earn 32 points or more NUMBER OF PLAYERS: 3 or 4 players NUMBER OF CARDS: 24 cards RANK OF CARDS: (low) 9’s – Aces (high) TYPE OF GAME: Trick Taking AUDIENCE: Kids, Adults INTRODUCTION OF STRAIGHT SHOOTER Straight Shooter is a bare bones game designed specifically to teach the basic fundamentals of trick taking. It uses a small 24 card deck like Euchre, but it does not include any of the typical trick taking game mechanisms such as bidding and trump suits. From this game, players will learn the basics of how to best lead a trick, how to follow suit, and how to keep track of the cards that have been played. THE CARDS & THE DEAL Straight Shooter uses a 24 card deck that includes 9’s (low) up through Aces (high). The dealer should shuffle the cards and deal out the entire deck evenly. In a 3 player game, each player will get eight cards. In a 4 player game, each player will get 6 cards. Deal passes left at the beginning o