OBJECTIVE OF UNO MARIO KART: Be the first player to go out each round, be first to score 500 points by the end of the game
NUMBER OF PLAYERS: 2 – 10 players
CONTENTS: 112 cards
TYPE OF GAME: Hand Shedding Card Game
AUDIENCE: Ages 7+
INTRODUCTION OF MARIO KART
UNO Mario Kart is a mashup of the classic UNO hand shedding game and thematic elements from Nintendo’s Mario Kart racing game. The deck looks very familiar – there are four colors, cards rank 0-9, and all of the action cards are there. However, in this version, each card has a special item on it that is activated when the Item Box Wild Card is played. Once activated, players might take another turn, choose an opponent to draw 1 card, or even make everyone else draw 2.
The deck consists of 112 cards. There are four different colored suits including blue, green, red, and yellow. Each suit has 19 numbered cards ranking 0-9 as well as 8 Draw Two cards, 8 Reverse cards, and 8 Skip cards. There are 4 Wild Draw Four cards and 8 Wild Item Box Cards
On the bottom left corner of each card is an item. All of the red cards have mushrooms, the yellow cards have banana peels, green cards have green shells, blue cards have lightning bolts, and the Wild cards have Bob-ombs.
Each player draws a card from the deck. The person who draws the highest ranking card deals first. All action cards including Wilds count as 0’s.
The first dealer shuffles the cards and deals 7 to each player one card at a time. The rest of the cards are placed face down as the stock in the center of the table. The top card is flipped over to begin the discard pile. If a Wild Draw Four is flipped over, shuffle it back into the deck and try again. The game cannot start with a Wild Draw Four. If a Wild Item Box card is turned over to begin the discard pile, the dealer picks which color the first player must match.
In following rounds, the deal passes left.
Typically, the game begins with the player seated to the left of the dealer. However, if the card turned over by the dealer is a Reverse, the dealer gets to go first. If the card is a Draw Two, the player seated left of the dealer must draw two and pass their turn. If the card is a Skip, the player seated left of the dealer is skipped.
A PLAYER’S TURN
A player has a few options on their turn. They may play a card from their hand that matches the color, number or symbol on the top card of the discard pile. They can also play a Wild Draw Four or a Wild Item Box card if they wish. If a player cannot (or chooses not) to play a card from their hand, they must draw one card from the stock. If the card can be played, the player can choose to do so. If they do not want to play the card, or they are unable to play it, they end their turn and pass.
When an action card is played, the action on the card must be completed.
Draw Two – the next player must draw two cards from the stock and pass their turn (they do not get to play a card)
Reverse – play switches directions (going right instead of left, or left instead of right)
Skip – the next player is skipped and cannot play a card
Wild Item Box Card – the top card from the stock is immediately turned over and placed on the discard pile with that card’s item activated
Wild Draw Four – the person who played this card gets to pick the color that must be followed, the next player must draw four cards (unless they challenge the Wild Draw Four) and pass their turn without playing a card.
ACTIVATED ITEM ABILITIES
The item located on the card that is flipped over is immediately activated.
Mushroom – the person who played the Wild Item Box card immediately takes another turn, and if they do not have a card to play, they must draw like normal.
Banana peel – the person who went right before the player who played the Wild Item Box card must draw two cards
Green shell – the person who played the Wild Item Box card chooses one opponent who must draw one card
Lightning bolt – everyone else at the table must draw one card, and the person who played the Wild Item Box card gets to take another turn
Bob-omb – the player who played the Wild Item Box card must draw two cards and pick the color that must be played next
Remember, if the card turned over is an action card (Draw Two, Skip, Reverse, Draw Four), that action does not happen. Only the item on the card is activated.
CHALLENGING THE WILD DRAW FOUR
When a Wild Draw Four is played, the next player may challenge the card if they wish. If the Wild Draw Four is challenged, the person who played must show the Challenger their hand. If they did have a card that matched the COLOR of the top card from the discard pile, that player must draw four instead. The person that played the Wild Draw Four still gets to pick the color that must be played though. Play continues normally from there. 메이저검증
If the Challenger was wrong, and the player did not have a card that matched the color of the top card from the discard pile, the Challenger must draw SIX cards for losing the challenge. Their turn ends without them playing a card to the discard pile.
As a player places their second to last card on the discard pile, they must cry out UNO to let the table know they have one card remaining. If they forget to do so, and another player at the table says UNO first, that player must draw two cards as a penalty.
ENDING THE ROUND
Once a player has played their final card, the round ends. If the final card was a Draw Two or Wild Draw Four, the next player must still draw those cards.
The player who empties their hand and wins the round earns points equal to the value of the cards left in their opponents’ hands.
0-9 = points equal to the number of the card
Draw Two, Skip, Reverse = 20 points each
Wild Item Box Card, Wild Draw Four = 50 points
Continue playing rounds until one player earns 500 points or more. That player is the winner.
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECTIVE OF STRAIGHT SHOOTER: Be the first player to earn 32 points or more NUMBER OF PLAYERS: 3 or 4 players NUMBER OF CARDS: 24 cards RANK OF CARDS: (low) 9’s – Aces (high) TYPE OF GAME: Trick Taking AUDIENCE: Kids, Adults INTRODUCTION OF STRAIGHT SHOOTER Straight Shooter is a bare bones game designed specifically to teach the basic fundamentals of trick taking. It uses a small 24 card deck like Euchre, but it does not include any of the typical trick taking game mechanisms such as bidding and trump suits. From this game, players will learn the basics of how to best lead a trick, how to follow suit, and how to keep track of the cards that have been played. THE CARDS & THE DEAL Straight Shooter uses a 24 card deck that includes 9’s (low) up through Aces (high). The dealer should shuffle the cards and deal out the entire deck evenly. In a 3 player game, each player will get eight cards. In a 4 player game, each player will get 6 cards. Deal passes left at the beginning o