OBJECT OF THE MIND: The object of The Mind is to complete all twelve levels of the game without losing all the Life cards.
NUMBER OF PLAYERS: 2 to 4 players
MATERIALS: 100 Number Cards, 12 Level Cards, 5 Live Cards, and 3 Throwing Star Cards
TYPE OF GAME: Cooperative Card Game
OVERVIEW OF THE MIND
The mind is a cooperative game in which all players must be in synch in order to win. Their minds must become one and the same if they are to win. Players must take the cards they have been dealt and place them in order of lowest to highest.
The catch is players are not able to signal or communicate to one another what cards they have in their hands. Players must take their time, synchronize with their team, and make it through twelve levels of gameplay in order to win. If a card is misplaced, then lives are lost. When five Life cards are lost, the team loses. 안전놀이터
Shuffle the deck then deal each player one card for the first round, two cards for the second round, and so on so forth until level twelve has been reached. Players may not share what cards they have. The additional cards may be placed face down in a stack.
Based on the number of players, the team is given a specific number of Life cards and Throwing Stars, which are placed face up in the center of the group. For two players, the team is given two Life cards and one Throwing Star. For three players, the team is given three Life cards and one Throwing Star. For four players, the team is given four Life cards and one Throwing Star.
To begin, each player must get into the groove of the game. Each player who is ready to attempt the current level places one of their hands on the table. Once everyone is ready, the game begins. Players are permitted to ask all players to refocus their concentration at any point throughout the game by saying “stop” and placing their hand on the table.
Each player will place a card down with all of them in ascending order. The player with the lowest numbered card places their card face up, and each player will place cards increasing in number. None of the players are able to discuss their cards, neither openly nor secretly. Once all the cards are down, the level has been completed.
If a player puts down a card, and another player has a lower card, the game must be stopped immediately. The group then loses a Life for a misplaced card. All cards held by players that are lower than the misplaced card are then set aside and the gameplay continues as normal.
Gameplay continues like this, with each level getting increasingly more difficult, as the number of cards used increase. If all the levels are successfully completed, the team wins the game! If all Life cards are lost, then the team loses.
END OF GAME
The game ends when the team has completed all twelve levels, which makes them the winners! It can also end when the players have lost their last Life Card, which makes them the losers!
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECTIVE OF STRAIGHT SHOOTER: Be the first player to earn 32 points or more NUMBER OF PLAYERS: 3 or 4 players NUMBER OF CARDS: 24 cards RANK OF CARDS: (low) 9’s – Aces (high) TYPE OF GAME: Trick Taking AUDIENCE: Kids, Adults INTRODUCTION OF STRAIGHT SHOOTER Straight Shooter is a bare bones game designed specifically to teach the basic fundamentals of trick taking. It uses a small 24 card deck like Euchre, but it does not include any of the typical trick taking game mechanisms such as bidding and trump suits. From this game, players will learn the basics of how to best lead a trick, how to follow suit, and how to keep track of the cards that have been played. THE CARDS & THE DEAL Straight Shooter uses a 24 card deck that includes 9’s (low) up through Aces (high). The dealer should shuffle the cards and deal out the entire deck evenly. In a 3 player game, each player will get eight cards. In a 4 player game, each player will get 6 cards. Deal passes left at the beginning o