SPADES FOR 2 PLAYERS
SPADES FOR 2 PLAYERS
OBJECTIVE OF SPADES FOR 2 PLAYERS: Be the first player to score 500 points
NUMBER OF PLAYERS: 2 players
NUMBER OF CARDS: Standard 52 card deck, no jokers
RANK OF CARDS: 2 (low) – Ace (high), Spades always trump
TYPE OF GAME: Trick taking
AUDIENCE: Adults
INTRODUCTION OF SPADES FOR 2 PLAYERS
Spades is a wonderful trick taking game that challenges players to determine precisely how many tricks they believe they can take. Players are penalized for taking too few as well as too many. While Spades is traditionally a team based game for four players, this two player version is also quite enjoyable.
THE CARDS & THE DEAL
What separates two player spades from the classic version is how the hands are created. There is no deal in this game. Each player will take turns building their hand of thirteen cards – one card at a time. 메가슬롯
Shuffle the deck and place it in the center of the playing space.
The nondealer draws a card from the top of the pile. They may choose to keep that card or place it face up in the discard pile.
If the player keeps it, the next card is immediately placed face up on the discard pile. If the player does not want the card they drew, they discard it and must keep the second card. Cards may not be drawn from the discard pile
The second player does the same. They draw a card and choose to keep it or discard it. If they keep it, the next card immediately goes to the discard pile. If they don’t want it, they discard it and immediately take the next card. This process is repeated until each player has a hand of thirteen cards.
The discard pile is placed to the side and ignored until the next hand.
THE BID
Each player looks at their hand and determines how many tricks they believe they can take. Spades are always trump in this game. The nondealer bids first. They may bid from zero to thirteen tricks.
Bidding zero is called going nil. This means that the player thinks they will not take any tricks. Special points are awarded for going nil successfully.
If a player thinks they can take all thirteen tricks, that’s called shooting the moon. Special points are awarded for shooting the moon successfully.
Players do not have to over bid each other. Each player simply states how many tricks they think they can take. The scorekeeper must write the bids down.
THE PLAY
The nondealer leads first. They choose a card and play it to the center. To begin with, spades cannot be played until that suit is broken. Spades are broken when a player is unable to follow suit or only has spades left in their hand.
The opposite player must follow suit if they can. If they cannot follow suit, they may play any card that they wish (including a spade). For example, if a king of hearts is led, the following player must lay a heart. If they are unable to lay a heart, they may play any card from their hand – including a spade.
The player who played the highest card in the suit that was led or the highest spade takes the trick.
Whoever takes the trick leads next.
Play like this continues until all thirteen cards have been played.
Deal alternates between players. The non dealer will always draw and lead first.
SCORING
A player earns ten points for each trick that helps them meet their bid. For example, if a player bids six and takes six tricks they earn 60 points for doing so.
Tricks taken beyond the player’s bid are called bags. Bags are worth 1 additional point. For example, if a player bids six and takes seven, they earn 61 points. Be careful! A player loses 100 points for every ten bags they take.
If a player does not meet their bid, they lose 10 points for each trick they bid on. For example, if a player made a bid of six tricks, and only took five, they would lose 60 points from their score.
If a player bids nil (meaning they think they will take zero tricks) and is successful, they earn 100 points. If they fail to take zero tricks, the captured tricks count as bags. For example, if a player bids nil and takes five tricks, they would earn 5 points for the hand.
If a player shoots the moon and is successful, they earn 250 points. If the player fails to take all of the tricks, the tricks they do take count as bags. For example, if a player shoots the moon and only takes nine tricks, they would earn 9 points. Remember, every ten bags costs the player 100 points from their score.
The first player to reach 500 points wins the game.
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