Spades is a wonderful trick taking game that challenges players to determine precisely how many tricks they believe they can take. Players are penalized for taking too few as well as too many. While Spades is traditionally a team based game for four players, this two player version is also quite enjoyable.
THE CARDS & THE DEAL
What separates two player spades from the classic version is how the hands are created. There is no deal in this game. Each player will take turns building their hand of thirteen cards – one card at a time. 메가슬롯
Shuffle the deck and place it in the center of the playing space.
The nondealer draws a card from the top of the pile. They may choose to keep that card or place it face up in the discard pile.
If the player keeps it, the next card is immediately placed face up on the discard pile. If the player does not want the card they drew, they discard it and must keep the second card. Cards may not be drawn from the discard pile
The second player does the same. They draw a card and choose to keep it or discard it. If they keep it, the next card immediately goes to the discard pile. If they don’t want it, they discard it and immediately take the next card. This process is repeated until each player has a hand of thirteen cards.
The discard pile is placed to the side and ignored until the next hand.
Each player looks at their hand and determines how many tricks they believe they can take. Spades are always trump in this game. The nondealer bids first. They may bid from zero to thirteen tricks.
Bidding zero is called going nil. This means that the player thinks they will not take any tricks. Special points are awarded for going nil successfully.
If a player thinks they can take all thirteen tricks, that’s called shooting the moon. Special points are awarded for shooting the moon successfully.
Players do not have to over bid each other. Each player simply states how many tricks they think they can take. The scorekeeper must write the bids down.
The nondealer leads first. They choose a card and play it to the center. To begin with, spades cannot be played until that suit is broken. Spades are broken when a player is unable to follow suit or only has spades left in their hand.
The opposite player must follow suit if they can. If they cannot follow suit, they may play any card that they wish (including a spade). For example, if a king of hearts is led, the following player must lay a heart. If they are unable to lay a heart, they may play any card from their hand – including a spade.
The player who played the highest card in the suit that was led or the highest spade takes the trick.
Whoever takes the trick leads next.
Play like this continues until all thirteen cards have been played.
Deal alternates between players. The non dealer will always draw and lead first.
A player earns ten points for each trick that helps them meet their bid. For example, if a player bids six and takes six tricks they earn 60 points for doing so.
Tricks taken beyond the player’s bid are called bags. Bags are worth 1 additional point. For example, if a player bids six and takes seven, they earn 61 points. Be careful! A player loses 100 points for every ten bags they take.
If a player does not meet their bid, they lose 10 points for each trick they bid on. For example, if a player made a bid of six tricks, and only took five, they would lose 60 points from their score.
If a player bids nil (meaning they think they will take zero tricks) and is successful, they earn 100 points. If they fail to take zero tricks, the captured tricks count as bags. For example, if a player bids nil and takes five tricks, they would earn 5 points for the hand.
If a player shoots the moon and is successful, they earn 250 points. If the player fails to take all of the tricks, the tricks they do take count as bags. For example, if a player shoots the moon and only takes nine tricks, they would earn 9 points. Remember, every ten bags costs the player 100 points from their score.
The first player to reach 500 points wins the game.
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECT OF EYE FOUND IT: The object of Eye Found It is for all players to be at the castle before the clock strikes midnight. NUMBER OF PLAYERS: 1 to 6 players MATERIALS: One rule book, one game board, 6 player pieces, a spinner, 12 ring markers, 30 search cards, and an hourglass. TYPE OF GAME: Children’s Board Game AUDIENCE: 4+ OVERVIEW OF EYE FOUND IT Eye Found It is a children’s board game for 1 to 6 players. The goal of the game is for all players to get to the castle before the clock strikes 12. If you fail to do so, all players lose, but if all players make it then you all win. SETUP The game board should be assembled and laid out centrally to all players. Each player will then pick their character piece for the game. The search cards should be shuffled and set near the game board within easy reach. The remaining pieces such as the hourglass, markers, and spinner should also be set near the gameboard within easy reach. The clock will be set to one and the game is ready to p