OBJECTIVE OF BARRAGE: The objective of Barrage is to be the player with the most Victory Points by the end of the 5th round.
NUMBER OF PLAYERS: 1 to 4 Players
MATERIALS: 2 Rulebooks, 25 Plastic Pieces, 148 Tiles, 202 Wooden Pieces, 12 Punch Boards, 4 Construction Wheels, 4 Company Boards, 1 Energy Track, 1 Management Board, 1 Map, and 1 Office Board
TYPE OF GAME: Strategy Board Game
AUDIENCE: Ages 14 and Up
OVERVIEW OF BARRAGE
In Barrage, players act as international companies that are attempting to exploit the water found in an Alpine region that is crossed by many rivers. Players must plan their actions carefully, as their resources are only accessible sometimes. Players must attempt to store as much water as possible, in an attempt to gain the most power. Will you be able to meet the requirements?
Put the map in the middle of the playing area, with no side icons being shown until all the players feel very comfortable in the game. The energy track and management board beside the map. The mixers and excavators beside the map in order to make the supply. Separate the credits into different piles based off their values and organize them into the supply.
The water drops into the general supply. Shuffle all of the Headstream tiles well and put four of them into their assigned place on the Map. Five random Bonus tiles are placed in their assigned places on the Energy Track. Place a random Objective tile in the assigned spot on the Energy Track as well. Contract tiles will be randomly drawn, and there should be one less tile than there are players. These are placed on the Management board.
The final tile to place is the Neutral Dam tiles, which are divided by type. Once is drawn from each of the types and placed in the building spaces assigned to them.
Players are assigned their Company and Executive Officer based off of the player order. After they have been assigned, they will collect all of their components in the color that is associated with their company.
The first player is assigned the USA board, which is red, and Wilhelm Adler. The second player is assigned Germany, which is black, and Jill McDowell. The next player is assigned Italy, which is green, and Solomon P. Jordan. Finally, the fourth player is assigned France, which is white, and Viktor Fiesler.
Each player will collect 6 Credits, 6 Excavators, 4 Concrete Mixers, and a Contract tile. Energy markers are placed at the starting space on the Energy Track. VP markers are then placed in the number 10 space on the scoring track. The game is ready to begin.
The game is played over the course of five rounds, each consisting of five phases. The phases are to be played in order.
All players will complete this phase simultaneously. Players collect the income found on their Company boards. To activate income, players will build structures. As the players continue to add pieces to their structures, they will earn more income.
Two water drops are placed on the Headstream tile during the first round.
Players will play sequentially during this phase. Players have to place Engineers on a free action space if they want to perform their action. Each action requires up to three Engineers, depending on the action. The player will take the Engineers from their supply to complete the action, and if they do not have enough, then the action cannot be completed.
Once a player has completed an action, their turn comes to an end. Players must pass if they do not have any Engineers in their supply. Once all players have passed, this phase comes to an end.
When the action phase has ended, the water flow begins. The water drops on the headstream tiles flow down, according to normal rules. They slowly fill the dams that they flow into. The dam is full once the total of the water drops equals the dam’s maximum capacity. 바카라사이트
The rest of the water drops will then flow past it, filling the next one. After all of the drops have been placed or lost when reaching the lower basin, this phase ends.
During the scoring phase, points are tallied. The player that is on the first spot of the energy track earns six Victory Points, and the second player earns two Victory Points. Players will then collect credits depending on their space on the energy track.
Players score a bonus tile if their marker is in the current round or farther. If it is in a previous section, they score four points less than the bonus tile. The left bonus tile is then removed, and when the last one is removed, the game comes to an end.
The player with the least energy becomes the first player for the next round. All of the new Advanced Technology tiles are placed face up in their assigned spaces. This phase is not completed during round 5.
END OF GAME
The game comes to an end after 5 rounds of gameplay. Players will tally their Victory Points won from their Objective tiles and leftover resources that they have available. The player who has the most Victory Points, wins the game!
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECTIVE OF STRAIGHT SHOOTER: Be the first player to earn 32 points or more NUMBER OF PLAYERS: 3 or 4 players NUMBER OF CARDS: 24 cards RANK OF CARDS: (low) 9’s – Aces (high) TYPE OF GAME: Trick Taking AUDIENCE: Kids, Adults INTRODUCTION OF STRAIGHT SHOOTER Straight Shooter is a bare bones game designed specifically to teach the basic fundamentals of trick taking. It uses a small 24 card deck like Euchre, but it does not include any of the typical trick taking game mechanisms such as bidding and trump suits. From this game, players will learn the basics of how to best lead a trick, how to follow suit, and how to keep track of the cards that have been played. THE CARDS & THE DEAL Straight Shooter uses a 24 card deck that includes 9’s (low) up through Aces (high). The dealer should shuffle the cards and deal out the entire deck evenly. In a 3 player game, each player will get eight cards. In a 4 player game, each player will get 6 cards. Deal passes left at the beginning o