OBJECTIVE OF ADVERSITY: The objective of Adversity is to be the first ad agency to hire a SpokesAnimal, a SpokesPerson, and Max Madison.
NUMBER OF PLAYERS: 3 to 6 Players
MATERIALS: 400 Slogan Cards, 60 Product Cards, 49 million in Adversity Cash, 6 Voters, 13 SpokesCelebrity Stands, 6 Professional SpokesAnimal, 6 Professional SpokesPeople, 1 Max Madison, and a Rulebook
TYPE OF GAME: Party Board Game
AUDIENCE: Ages 12 and Up
OVERVIEW OF ADVERSITY
A game unlike any other, Adversity involves slogans that were previously used on a product, but now they need to be used to another new product. Using your creativity, attempt to sell your product using the ridiculous slogans that you are given. This game comes with laughs and hours of fun for you and your friends. Players earn game money for guessing the correct product to be paired with a slogan! Get out there and earn that dough!
Only two things need to be done to setup the game. Each player is now referred to as an agency, and they will each collect a Voter, 5 Slogan Cards, and 100 thousand Adversity Cash. The players will choose one player to play the role of the Banker. The Banker will play the game the same as every other player, but they are also responsible for all of the money.
The game is ready to begin.
The game is played throughout a course of numerous rounds. During a round, players will put the product cards in the middle of the table, revealing the top card. The product card will list four products that the agencies can choose from. Each agency, or player, will choose a slogan from their hand to pair with one of the products found on the product card. 메이저놀이터
The players will place their chosen ad cards face down in front of them. Players are unable to change their slogans once they are placed. The youngest player will act as the first advertiser. This player will reveal their slogan card, reading it aloud to the group. They will then turn their voter wheel so that it displays the chosen product, but they will leave this facing down.
The other players then attempt to choose which one of the products that the advertiser is selling, turning their voter wheels to match their choice. Once everyone has made their choice, the advertiser will reveal his answer by flipping his voter wheel and reading the slogan with the product.
Everyone will reveal their guesses. The advertiser earns 100 thousand dollars for each player that guesses correctly, and the players earn the same. If the players all choose the wrong product, then the advertiser loses 200 thousand dollars, as they are not very good at their job. All of the agencies will take their turn advertising, wrapping up round one.
After round one is complete and all players have had a chance to advertise once, they are each dealt a new slogan card, replacing their previous one. The next product card is revealed and the next round begins. The role of advertiser rotates to the left, and the game continues.
END OF GAME
The game comes to an end when one player has met the three requirements of the game. The first player to hire a SpokesAnimal, a SpokesPerson, and The Ultimate Spokesperson, Max Madison, wins the game! If agencies are tied, they have a play-off round!
ABOMINATION: THE HEIR OF FRANKENSTEIN OBJECTIVE OF ABOMINATION: THE HEIR OF FRANKENSTEIN: The objective of Abomination is to be the first player to bring your creation to life or have the most victory points at the end of twelve rounds. NUMBER OF PLAYERS: 2 to 4 Players MATERIALS: 1 Gameboard, 1 Event Board, 4 Lab Board, 8 Dice, 114 Playing Cards, 1 Captain Piece, 1 Starter Player Piece, 16 Scientist Pieces, 12 Assistant Pieces, 42 Francs, 4 Ice Tokens, 16 Leyden Tokens, 170 Material Cubes, 30 Body Part Tokens, 4 Score Markers, 6 Objective Markers, 1 Bribe and Bump Track, 4 Event Markers, 4 Reference Cards, 12 Police Pieces, 24 Alive Pieces, and 12 Connector Sets TYPE OF GAME: Strategy Board Game AUDIENCE: Ages 13 and Up OVERVIEW OF ABOMINATION Abomination takes place 20 years after Frankenstein took place. Your goal is to continue Victor Frankenstein’s work, alongside the other scientists. The players will gather raw materials from the cemetery and the morgue throughout the cit
Objective of Hot Seat: To be the first player to reach 25 points first Number of Players: 3-10+ Materials : 200 question cards, Answer pads for up to 10 players, Score sheet, Instruction Booklet Type of Game: Fill-in-the-blank Audience: 17+ INTRODUCTION TO HOT SEAT Hot Seat is a card game that involves answering a question about the person in the Hot Seat. These answers may be funny, serious, or generally inappropriate. What’s your spirit animal? Which of my possessions would disappoint my mom the most? Most importantly—what do your friends and competitors think? For players that own the hard copy game, there are three expansion packs available to increase the number of cards and ridiculous questions available, or to allow for larger groups of players. BASIC GAMEPLAY To begin the game, each player is given an answer pad and a pencil. The individual with the most recent birthday will draw three cards from the deck and read them to themselves. This begins their role in the Hot Sea
OBJECTIVE OF STRAIGHT SHOOTER: Be the first player to earn 32 points or more NUMBER OF PLAYERS: 3 or 4 players NUMBER OF CARDS: 24 cards RANK OF CARDS: (low) 9’s – Aces (high) TYPE OF GAME: Trick Taking AUDIENCE: Kids, Adults INTRODUCTION OF STRAIGHT SHOOTER Straight Shooter is a bare bones game designed specifically to teach the basic fundamentals of trick taking. It uses a small 24 card deck like Euchre, but it does not include any of the typical trick taking game mechanisms such as bidding and trump suits. From this game, players will learn the basics of how to best lead a trick, how to follow suit, and how to keep track of the cards that have been played. THE CARDS & THE DEAL Straight Shooter uses a 24 card deck that includes 9’s (low) up through Aces (high). The dealer should shuffle the cards and deal out the entire deck evenly. In a 3 player game, each player will get eight cards. In a 4 player game, each player will get 6 cards. Deal passes left at the beginning o